[quote=""robinbird79""]
2. I have all the major events for my WIP figured out but I'm having a hard time filling in the time between these plot advancing events. Any suggestions?
Thanks (and hope my questions were clear!)![/quote]
I think one thing that's been helpful for me to keep in mind is to avoid filler at all costs. Every scene should result in a change in the protagonist's situation and move the plot forward, even if only in a small way. That can come from new information, a change in the characters' relationship prompted by (and shown in) dialogue, any number of situation-altering actions, etc. It can also come from the protagonist's
reaction to any of those changes.
Two of the most helpful pieces of story structure guidance I've ever gotten are the following:
- In every scene, the protagonist needs to have a goal that connects directly to his/her overall quest or the conflict he/she needs to resolve. Each scene also needs to present a change in circumstances for the character, whether big or small, that hinders (usually) or helps (sometimes) the character move toward that goal. If you can identify the goal (connected to the larger conflict/quest), complication, and resulting change for the protagonist in each scene, that tells you the scene contributes to moving the plot forward. Read Robert McKee's
Story and Jordan Rosenfeld's
Make a Scene for more on this.
- The other thing that's helpful to remember is to make sure each scene involves character actions appropriate for that part of the story arc. Story structure can vary widely, obviously, but the vast majority of successful stories are some variation on the classic three-act structure. Your scenes in the first quarter or third or so need to set up the major conflict/quest for the protagonist. In the second act, which includes the second and third quarters of the story, the character needs to (first) react to the quest/conflict, experience a major shift in the conflict at the midpoint, then take a more proactive stance toward the conflict in the third quarter of the story. Finally, from the three-quarters mark or so onward, the character has finally acquired the final "missing piece" - whether an ability, piece of information, or whatever - allowing him/her to move toward a final confrontation and resolution, either success or failure in dealing with the major conflict.
This structure tells you - roughly - where to put your major plot points and how the character's mission changes throughout the story arc. A great resource on this is Larry Brooks's
Story Engineering. Larry also has a lot of great info at his blog,
http://www.storyfix.com.
Good luck!